Meet jchensor Raise a glass and sit and stare, understand the man

Thursday, May 10, 2007

Anatomy of the "Evolution 2006 DVD Trailer"

So... it's been a while. Some of you may be wondering where I've been in the past month. And I figure I owe it to all who kept checking my blog the past month to say what I've been up to. Or better yet, I'll show you.

Evolution season has started again. For any of those who don't know what Evolution is, it's the yearly international Fighting Games Championships that is run by the staff of Shoryuken.com. There, we play competitive fighting games for huge prizes and bragging rights... games such as Street Fighter III: Third Strike, Marvel Vs. Capcom 2, and Tekken 5: Dark Ressurection. As running these tournaments takes a lot of time and effort, a lot of my time in the upcoming few months will be spent working on stuff for upcoming Evo events. But oddly enough, the past month hasn't been keeping me busy working on this year's Evo. No, in actuality, it was spent doing work for last year's Evo.

Now I don't want to make this blog post sound like an advertisement. I'm not trying to sell any DVD's or anything, but what I have been working on this past month has been the Evolution DVD for Evo 2006 -- last year's Evo. I've done some work on the DVD itself, creating some menus, but the part that I've been working hardest on recently is the DVD's trailer. I really would love to put the trailer up for all of you to view, but I want to emphasize that I'm not doing so to advertise the DVD to any of you. Rather, I put a lot of work into these video editing projects and I take great pride in them, trying my best to make these as entertaining as possible. Since I've worked so hard on the trailer at the expense of updating my blog, I'd like to make it up by showing the trailer here to my blog readers so you can see the fruits of my labor and get a view into one of my favorite side hobbies: video editing (if anyone is interested, I'll be glad to write up a post about my past video editing projects). And rather than talking about the DVD set this video is advertising, I'm going to discuss the philosophy I had when making the trailer in an effort to give you an interesting take on the trailer itself.

Whenever I create a trailer, I usually set for myself specific goals to maintain and rules to follow. Many of the rules I came up with for myself, this year, were a direct result of the philosophies I had when making the previous year's trailer. So in order to really understand what I was going for, I'm also putting last year's trailer here as well for you to view. So sit down, grab a drink, and I hope you enjoy these videos. There's 15 minutes of video to watch here. Afterwards, I'll talk about this new trailer a bit.

Evolution 2006 DVD Trailer (New Trailer):



Evolution 2005 DVD Trailer (Previous Year's Trailer):



(Note: you can check this link here if you want to download a much higher quality copy of the trailer to your desktop: high quality / low quality)

(Oh and special thanks to Preppy for mirroring these videos for us!!)


The trailer for 2005's DVD has two very distinct traits: it was very much an advertisement, asking people to "own a piece of fighting game history" and such, with lots of text in it. Also, the video was purely direct game footage, with no footage of players or the events itself. This was not a choice I made on my own: we had no footage of players and the event to use for the trailer (I did have footage I personally shot, but my access to that footage was rendered non-existant due to circumstances outside my control). And a third trait you might notice is that the trailer is very organized, very neat, and very methodical.

I did not want to make a repeat of the previous trailer. In fact, the new trailer I made can almost be considered a rebellion against the previous trailer. So the mindset I gave myself when making the new trailer was to try and advertise the DVD with as little text as possible and, instead, just trying to show the event with the energy and excitement that it actually has. Instead of being methodical, I tried making it as energetic as possible. There are no distinct chapters or sections this time around. Just a steady stream of clips to digest. And the most important philosophy I had this time was that I wanted to put the emphasis on the players themselves, not the games. If there is anything that drives the event, it's the players.

Fortunately, this year, I had access to some footage of the event and the various players participating in it. It was very limited footage, but some footage was available to me nonetheless. So instead of showing tons and tons of direct-feed captures of the games, I tried to give a good balance between game footage and live footage from the event. And because this year we were able to get crowd reactions recorded into the audio of the game footage (as well as the dialogue of the announcers), even the direct-feed game footage felt more "player-centric" and organic.

And with the previous year's trailer, I highlighted various players from every game. While I would love to highlight all 8 players from the Finals in every game, that would mean having a 30 minute-long trailer. So instead, this year, I decided to highlight only one player per game... but I wanted to really highlight them, thus the pomp and circumstances when they show up in the trailer. Thanks to the abundance of photos I managed to take at the three Evo Events of last year, I had access to at least one decent picture of every player highlighted. That way, I could show the player himself alongside the footage of that person playing the game. I think this is very important, as I really believe that an effort needs to be made to tie people's faces with their names and nicknames. Again, this scene survives only on the strength of its players, so I really wanted to put more focus on them.

And after setting all those rules for myself, the result is what you just watched. The one area people may question is my lack of names listed for those being interviewed in the trailer itself. If I'm trying so hard to focus on the players, why didn't I put the names of the people on screen when they are being interviewed? It's kind of a weird logic, but I did it because I wanted the viewers to listen to the words being spoken without being distracted by reading names (many people will probably only watch this trailer once ever, so I really want them to hear what the players said). And it is also a part of my rebelling against the previous trailer that I really wanted to put as little text in this trailer as possible. The DVD itself has those very interviews, and their names are listed there. But for the trailer, I chose not to write their names down.

But since I consider this blog post a "director's commentary" track of sorts, I'll list the names of the people being interviewed here, in order of appearance: Zach "Preppy" Robinson, Jason Nelson, Daniel "Ruin" Realyvasquez, and Justin Wong.

Anyhow, I hope you enjoyed the trailer. If you are indeed interested in the DVD itself, you'll know where to find details on how to obtain it. And if you like the music in the video, please support the original band (Red Hot Chili Peppers) who recorded it and buy the song from the stores or from iTunes, please (it's available on iTunes, I checked). Stealing songs that you hear in videos like these only gives the artists more reason to start preventing video editors like us from using their music.

Thanks for reading.

- James

6 Comments:

  • 'original' band? Just about any other description of the song would have been correct but that one, seeing as it is a cover song. =p

    By Anonymous Anonymous, at 5:23 AM  

  • Nice job. I know a lot of thought goes into your videos and it was neat reading about it. I guess it's also fitting using a GH1 song given its prior attention on the blog.

    By Anonymous Anonymous, at 7:54 AM  

  • I am aware this is a cover of a Stevie Wonder song. ^_^ By "original", I was referring to the fact that the version in the video is edited. I extended the intro, removed some of the "talking" parts towards the end, repeated a verse and a chorus, etc. etc. So by "original," I just mean the non-edited version, not the version found in this trailer.

    As for the Guitar Hero tie-in, you know I totally forgot about that. ^_^ But you're right... it almost makes it seem fitting now. I just picked the song because I like it. ^_^

    By Blogger jchensor, at 2:21 PM  

  • Great trailer- focusing on the players and making the connection clear between player's face/real name/nickname-handle/character used seems like the best way. fwiw, since it's your own space, I don't think a little advertisement is all that scary, especially as you put in a lot of hard work.

    By Anonymous Anonymous, at 11:54 PM  

  • Hey Jchen, I love the article, but especially the last part regarding CvS2, and also the parts about building hype for your game.

    (I bought some Japanese aracde stick parts from you awhile back, and because of your how-to site, was able to make a reasonable clean and smooth working Japanese-style controller)

    I live in CO, and have been off of Xbox Life for a couple years (CvS2), however, just recently found out that JoeresioREX (Current top rank in CvS2 Live) sits right next to me at work (He's a new hire, but had it not been for me and him talking, I would have never known he was one of my old CvS2 Live Buddies). Needless to say, it re-awakened the fighting gamer in me, and just this night, we played CvS2 at the arcade in Aurora CO (Probably the only CvS2 Machine in CO).

    While I'm a bit rusty, I'm able to get the top locals down to a sliver of life (It was actually quite a sizable crowd. I wish I knew about this one earlier, but up until my current job, I wasn't really near Aurora).

    Funny thing is, Joe Resio doesn't use a stick right now (his broke), plus, he's never been exposed to using a Japanese stick. Now that you can bring your own controller, it's a top priority to rebuild my controller, and make him a real one.

    I've always wanted to make to EVO, but always felt I need more practice, or at least a CvS2 Machine where I can find some top players to hit it up with. Now we have that. Aurora's top players seem to favor P-groove, but I've also seen some good K in there. The funny thing is, Joe has already been to Evo, but it was on someone else's insistence, and he didn't know you had to sign up first, so of course, he didn't get to play.

    Anyhow, I'm posting a big comment here, but I'd like to say, that I think it's possible 1 of the 10 people here in CO might finally show up in a top-8 position next year, if we can keep this up; and if I can get those controllers made, and out there (The needed parts are much more easily available now, particularly my favourite Seimitsu sticks).

    I think Joe Resio is starting to get out of practice maintaining his Live rank with a gamepad (ick), and he's told me he'd prefer the 'real' components.

    (I'm yet to go to Japan, but I have traveled to the Philippines a couple times since 2005, and now, a trip to EVO seems like it'd be almost too easy.)

    By Blogger Unknown, at 10:30 PM  

  • hai jchensor...
    great blog & congrat for EVO2008

    actually im leaving in malaysia (maybe u dont know, Hehe)

    but im try to find EVO2006-2007 at here, but cant see..
    so do u still have a copy for 06-07???
    if yes how can i pay u??
    hope hear from u soon

    thanks for help n time

    nkarul85@gmail.com

    By Anonymous Anonymous, at 9:03 AM  

Post a Comment

<< Home