Evo 2007: Continue to Improve
Time flies.
It's shocking to me that another Evolution has come and gone already. It's surreal, in a way. I still don't believe it's actually done since, during the four weeks before Evo Finals (Powered by Yaris, at the Green Valley Ranch in Henderson, Nevada), all I kept thinking to myself was "I can't wait until this Evo year is done!" With the amount of work the staff has to put into making sure an entire year of Evo runs successfully (on top of the fact that we all have actual careers), it can become downright overbearing. I think I went to bed on average of about 3 a.m. to 4 a.m. for all of the four weeks leading up to Evo working on things, and I know other members of the staff had to deal with similar sleep deprivation. For me, personally, this year was probably the most stressful time I've ever had working the event. If I had a scale of 1 to 100 to indicate how many things I wanted to get done by/at Evo (100 being everything was finished), I think I only managed a 75 or so. But the beautiful thing about it all is this: if you don't try, you don't know. And if you don't know, you can never learn. And if you never learn, you cannot improve. And if you don't improve, you can never fully accomplish your goal. And frankly, that's what Evo is all about, right? Improving until the point where you can come out victorious.
Now that Evo has come and gone, there has been a lot of reaction, response, and reflection already bandied about. There have been many complaints and even more speculation and theorizing. Frankly, I believe that anything said within the first week or two immediately after Evo should be stricken from the record. Staff members are tired and players are grumpy or frustrated. I'm not being negative or saying the event was bad, I'm just saying that it's human nature. The bad things resonate in your brain the strongest, but fizzle out quickly. The good things, however, are what last the longest in your mind. Months from now, we'll still be discussing Justin's otherworldly, inhuman Cyclops solo comeback against Yipes in the Marvel Vs. Capcom 2 Finals. I would like to think that most of the negativity will be gone by then. And frankly, I thought this year's Evo was one of the best ones we've had, where we pulled off a lot of cool things we hadn't done before.
But at the same time, I would love to address a major complaint about this past year's Evo: Street Fighter III: Third Strike, Capcom Vs. SNK 2, and Super Smash Bros. Melee were changed to best-of-1 game, double-elimination (as opposed to best-of-3 games, double-elimination). This has caused quite an uproar from various people (even from those who didn't attend the event) and many people have been left a little angry and flustered. While I can understand that sentiment, I would like to address this from my perspective, if I may.
Lemme start off by being really blunt: for those of you adamantly complaining, get over it. Okay. Now, let me go at it from a far more diplomatic stand point.
Before Evo Vegas, I don't think I could have said that without being hypocritical. I've learned a lot from Evo this year. Not being able to accomplish everything I set out to accomplish (only managing to get 4 sets of interviews ready for Sunday out of the 8 games, for example) really made me disappointed in myself and my own abilities. And it did cause me a great deal of stress and disappointment in myself. But to come away with only negativity from this past weekend is just childish. In retrospect, it turns out that I am more disappointed that it bothered me so much that I came up short with my goals. I wish I had handled it better. There were a lot of things that couldn't have been helped, a lot of unknowns, and a lot of unexpected roadblocks that cropped up. I have to accept those and just come away with a more positive attitude.
And this is essentially what I am saying to the players who are angry and still frustrated by the 1-game ruling. There were a lot of things that couldn't have been helped, a lot of unknowns, and a lot of unexpected roadblocks that cropped up. No one is ever happy with the results of any tournament unless the results match exactly what the person had in mind from beforehand. And in the majority of the time, it will go differently than how you expected it. However, when you have an excuse to pin it on (and people definitely like to use excuses), people get angry. If you believe that Hsien Chang should have finished in the top 8 of Third Strike, then the reason he did not make it there was because of the 1-game rule. If we had kept it best-of-3, people would just have considered it an upset and moved on. But then, the tournament would have ran super late, and NOW the reason that Alex Wolfe did not qualify in Super Turbo was because it started late at night (as a domino effect from Third Strike running late) and he was tired. And why couldn't staff had made sure Super Turbo ran on time? Then the staff is disorganized and everyone is still angry. But as it stands, no one is complaining about Alex Wolfe (people just shrug it off as an upset), but everyone is crying about Hsien. It's a lose-lose situation.
Some people claim the results aren't accurate because of the 1-game ruling. Or they claim "it wouldn't have happened that way" if all games were 2 out of 3. Does this mean that years of Super Battle Opera results are all invalid because they've been running their tournaments as 1-game, single elimination ever since their conception? Does that mean our top players are only good if they get a second chance? Does that mean it is unfair if a player loses because they had one bad game? Tell that to the NCAA Basketball teams in March Madness. Tell that to the NFL Teams trying to win the Superbowl. Tell that to the poker pros at the World Series of Poker. My point is that this happens everywhere, and just because it happens at Evo from time to time it doesn't invalidate the results. Ken won Smash Bros. He was the favorite. BAS won Capcom Vs. SNK 2. He did last year as well. Nuki won Third Strike. He's done it before. Of course everyone wants to see their favorite player in the top 8 (and as a side note, I think it is extremely awesome that people HAVE favorite players), but when they don't make it, sometimes you just have to accept it as it is, no excuses.
The only way we can benefit from this year's experience is to come up with ways for next year to keep this from happening. People have thrown up a lot of suggestions to help fix time problems already, and I really do like a lot of them. Instant disqualifications, no waiting for people who borrowed your joystick, no more emergency registrations, reducing the number of games at Evo, etc. I'm also throwing out some more radical ideas, such as making it single game for all games, but making every game 5 rounds (if you can't wing 3 out of 5 rounds, then you probably are NOT the better player). Or keeping it 2 out of 3 and making it single elimination (though this sucks if you happen to run into Alex Valle or John Choi or Justin Wong). Or trying some even crazier ideas like making CvS2 played in an alternate mode, such as being forced to play 1-on-1 mode (so that winning by a pixel matters again and creates more excitement) or 3-on-3 mode (to remove the flawed Ratio system).
There are many things to consider, and we have lots of time to think about it. But as I said earlier, the first two weeks after Evo or so should not be a time where many suggestions and ideas should be discussed seriously. It's good to get the ideas out there now, but we'll have to wait a bit before we can seriously start discussing them officially.
In an attempt to make it a yearly tradition, I'm going to close out this year's Evo Season with the same thing I did last year: "The Current State of the Fighting Games - Year 2007 Edition." Stay tuned for the next post. And thanks for reading.
- James
It's shocking to me that another Evolution has come and gone already. It's surreal, in a way. I still don't believe it's actually done since, during the four weeks before Evo Finals (Powered by Yaris, at the Green Valley Ranch in Henderson, Nevada), all I kept thinking to myself was "I can't wait until this Evo year is done!" With the amount of work the staff has to put into making sure an entire year of Evo runs successfully (on top of the fact that we all have actual careers), it can become downright overbearing. I think I went to bed on average of about 3 a.m. to 4 a.m. for all of the four weeks leading up to Evo working on things, and I know other members of the staff had to deal with similar sleep deprivation. For me, personally, this year was probably the most stressful time I've ever had working the event. If I had a scale of 1 to 100 to indicate how many things I wanted to get done by/at Evo (100 being everything was finished), I think I only managed a 75 or so. But the beautiful thing about it all is this: if you don't try, you don't know. And if you don't know, you can never learn. And if you never learn, you cannot improve. And if you don't improve, you can never fully accomplish your goal. And frankly, that's what Evo is all about, right? Improving until the point where you can come out victorious.

But at the same time, I would love to address a major complaint about this past year's Evo: Street Fighter III: Third Strike, Capcom Vs. SNK 2, and Super Smash Bros. Melee were changed to best-of-1 game, double-elimination (as opposed to best-of-3 games, double-elimination). This has caused quite an uproar from various people (even from those who didn't attend the event) and many people have been left a little angry and flustered. While I can understand that sentiment, I would like to address this from my perspective, if I may.
Lemme start off by being really blunt: for those of you adamantly complaining, get over it. Okay. Now, let me go at it from a far more diplomatic stand point.
Before Evo Vegas, I don't think I could have said that without being hypocritical. I've learned a lot from Evo this year. Not being able to accomplish everything I set out to accomplish (only managing to get 4 sets of interviews ready for Sunday out of the 8 games, for example) really made me disappointed in myself and my own abilities. And it did cause me a great deal of stress and disappointment in myself. But to come away with only negativity from this past weekend is just childish. In retrospect, it turns out that I am more disappointed that it bothered me so much that I came up short with my goals. I wish I had handled it better. There were a lot of things that couldn't have been helped, a lot of unknowns, and a lot of unexpected roadblocks that cropped up. I have to accept those and just come away with a more positive attitude.
And this is essentially what I am saying to the players who are angry and still frustrated by the 1-game ruling. There were a lot of things that couldn't have been helped, a lot of unknowns, and a lot of unexpected roadblocks that cropped up. No one is ever happy with the results of any tournament unless the results match exactly what the person had in mind from beforehand. And in the majority of the time, it will go differently than how you expected it. However, when you have an excuse to pin it on (and people definitely like to use excuses), people get angry. If you believe that Hsien Chang should have finished in the top 8 of Third Strike, then the reason he did not make it there was because of the 1-game rule. If we had kept it best-of-3, people would just have considered it an upset and moved on. But then, the tournament would have ran super late, and NOW the reason that Alex Wolfe did not qualify in Super Turbo was because it started late at night (as a domino effect from Third Strike running late) and he was tired. And why couldn't staff had made sure Super Turbo ran on time? Then the staff is disorganized and everyone is still angry. But as it stands, no one is complaining about Alex Wolfe (people just shrug it off as an upset), but everyone is crying about Hsien. It's a lose-lose situation.
Some people claim the results aren't accurate because of the 1-game ruling. Or they claim "it wouldn't have happened that way" if all games were 2 out of 3. Does this mean that years of Super Battle Opera results are all invalid because they've been running their tournaments as 1-game, single elimination ever since their conception? Does that mean our top players are only good if they get a second chance? Does that mean it is unfair if a player loses because they had one bad game? Tell that to the NCAA Basketball teams in March Madness. Tell that to the NFL Teams trying to win the Superbowl. Tell that to the poker pros at the World Series of Poker. My point is that this happens everywhere, and just because it happens at Evo from time to time it doesn't invalidate the results. Ken won Smash Bros. He was the favorite. BAS won Capcom Vs. SNK 2. He did last year as well. Nuki won Third Strike. He's done it before. Of course everyone wants to see their favorite player in the top 8 (and as a side note, I think it is extremely awesome that people HAVE favorite players), but when they don't make it, sometimes you just have to accept it as it is, no excuses.
The only way we can benefit from this year's experience is to come up with ways for next year to keep this from happening. People have thrown up a lot of suggestions to help fix time problems already, and I really do like a lot of them. Instant disqualifications, no waiting for people who borrowed your joystick, no more emergency registrations, reducing the number of games at Evo, etc. I'm also throwing out some more radical ideas, such as making it single game for all games, but making every game 5 rounds (if you can't wing 3 out of 5 rounds, then you probably are NOT the better player). Or keeping it 2 out of 3 and making it single elimination (though this sucks if you happen to run into Alex Valle or John Choi or Justin Wong). Or trying some even crazier ideas like making CvS2 played in an alternate mode, such as being forced to play 1-on-1 mode (so that winning by a pixel matters again and creates more excitement) or 3-on-3 mode (to remove the flawed Ratio system).
There are many things to consider, and we have lots of time to think about it. But as I said earlier, the first two weeks after Evo or so should not be a time where many suggestions and ideas should be discussed seriously. It's good to get the ideas out there now, but we'll have to wait a bit before we can seriously start discussing them officially.
In an attempt to make it a yearly tradition, I'm going to close out this year's Evo Season with the same thing I did last year: "The Current State of the Fighting Games - Year 2007 Edition." Stay tuned for the next post. And thanks for reading.
- James
8 Comments:
although I agree with maybe trying to mix it up in the other games. I think 1 game cvs2 in ratio mode works out totally fine for the community. We're all getting used to 1 game anyways. I would say the cvs2 tourney ran exactly as I expected and I was happy with it.
UCRJesse
By
Jesse, at 9:25 PM
I think a big part of why people were mad was the time it takes to play 1 game in each game. A game of Smash Bros. is like 6 minutes and requires you to die several times, and a game of CvS2 can take 5+ minutes and requires you to die 3 times. On the other hand, a game of Third Strike can last just a couple minutes and flinching once can ruin your whole day. That being said, if you have to cut down on time, it's better to do it in the format than in the finals of Marvel :-P
By
Anonymous, at 4:49 AM
Well I think there is some validity in expressing concerns when the memory of an event is still fresh. Passing ultimate judgement is something I would agree is something better left for when you have more time to put everything into perspective.
Now I think I must say that I did not attend EVO, so I cannot say much about how things worked out.
What I can give an opinion on is what my response would be to some of the proposed changes for the future.
I like the idea of switching CvS2 to 3-on-3 personally, as I've always preferred it that way. I don't know if it would ultimately affect the length of the games (Have there been any 3-on-3 tournies?) But changing it up could be refreshing.
Smash which I think certainly deserves a spot, may be a game where the organizers can get with the smash community and figure out a more streamlined set of rules to go by. Maybe changing match times to 3 minutes, or something. With Brawl coming out there'll probably be a lot of messing with the formula anyway, until a new standard is reached.
As for game nominations, and talk of dropping games, etc. I think it would be nice to have 3S/MvC2/CvS2/and the latest Tekken in EVO, and leave the final game to be a more adventurous choice. Or even testing out new games in the EVO feeder events. KoF98 Ultimate Match, Soul Calibur 4, etc. It would be nice every year to see a game and say "wow", and see if it sparks interests in a bunch of gamers. If no one plays it in the EVO feeder events you could always cut it from the schedule or stop entirely.
Well I'm in class, so I'll have to leave it at this.
By
Unknown, at 8:03 AM
Well, for the record, I had a blast!
-Fatboy
By
Anonymous, at 9:07 AM
I think what you should try to improve next year is coverage.
This is the first year I've tried to follow Evo. I was interested in the ST tournament and somehow in the Smash Bros and VF5 ones, and I even knew some names, but I found it impossible to follow the results or watch the matches.
I have been part of the organization of tens of competitive gaming events and I know it's hard to care about coverage for the outside world when you are working 16 hours a day to make sure everything goes as it should, but that's where more people comes in.
As I understand you are all volunteers, which makes things a lot harder, but just having a marketing guy promoting the event to the media and releasing press notes before and after the event makes wonders. Once you are in, it's nice to have, at least, a pair of people devoted to update results, provide galleries, videos and interviews with top and non top players, as well as key roles in the event and/or sponsors, everything updated and freshly published on a centralized webpage, instead of having people searching on the forums.
The other part is videostream. The Operator11 thingie seemed like a good idea, but it didn't work so well. There are established organizations dedicated to this kind of coverage (iTG, TSN, QuadV, etc) that have all the infrastructure necessary to cover events even bigger than Evo. Granted they are FPS / RTS casters, but that's as easy as working together with them and providing you own casters to go along with theirs or something. You can check some of their work at www.thewsvg.com/vod (try The Two Frag Champ). As you can see, they certainly know how to present a game to the spectators.
I think it would not only benefit spectators that do not attend the event, but it should benefit Evo itself (potential sponsors, etc).
Anyways, it's great that you are doing Evo, too bad it's a bit far away for me to attend unless you do an Evo Europe :P
By
tzz, at 3:10 AM
You have a balanced point of view of the overall tournament. Which is fair. I agree will most of your views. The important point to remember is with all the feed back you get from the community and event players, can only make the next EVO better. Thus more happy players. EVO staff must increase with the event population. No doubt the EVO staff deserves a debt of gratitude for their efforts in EVO2007. Thanks
By
Anonymous, at 5:12 PM
Whats Evo and why is it such a big deal to get overworked about?
By
Anonymous, at 12:43 AM
Evo is the world's biggest Fighting Game tournament. It's for games such as Street Fighter and Tekken and people from all around the world come to visit and challenge the best players for cash prizes. It's quite an exciting event, actually.
Check out:
http://www.evo2k.com
...for info about the tournament. Also check out my Flickr page for photos at various Evo Events:
http://www.flickr.com/jchensor
Browse through the sets on the right side of the page for any set that is titled "Evolution."
Oh yeah, and it's a big deal to me because I help run the tournament, so the entire staff and I always want to try and make the event as fun and exciting for everyone as possible!
- James
By
jchensor, at 5:23 PM
Post a Comment
<< Home